Ironically, the Dreamcast version is the closest of the three home console ports to the arcade version, and at the same time it is the cheapest due to a higher number of copies produced. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. The PlayStation 2 and Xbox ports of this game saw a limited print run due to Capcom losing the Marvel license. Capcom game without character-specific endings, as one will get the same end regardless of the characters one uses or how quickly one defeats the final opponent. Changes were made to the air combo system and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. With the final installment of the series, Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players, as interest in arcade fighting games had declined. A demo was released exclusively on PlayStation Network on April 30, 2009. It is also slated to be released as a downloadable title on Xbox 360 and PlayStation 3 this summer. Capcom 2 was later ported to the Sega Dreamcast, Xbox, and PlayStation 2.
It is the only game in the series to use the NAOMI system, an arcade version of the Sega Dreamcast hardware. The game features 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series. Capcom 2 (subtitled "New Age of Heroes") is an arcade game developed by Capcom in 2000.